Hidden dangerous 2 mod difficulty4/5/2023 This leads to design where there is no room for a casual experience and/or difficulty sliders mean very little. I think there is a mindset, and disconnect between really experienced players, that everything needs to be in a tight range around your high tactical sense and need for challenge. An Easy campaign should be one in which you can make constant mistakes and still win, since. you shouldn't be running into situations where you need to tactically retreat in order to avoid being overwhelmed by reinforcements. There's a distinct culture around LW that it needs to be hard as balls, we get that, but people need to also remember that there are difficulty settings for a reason. I think people are forgetting the point of the OP's post:
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